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Orbital Trader
Earn billions in this planetary trading game. |
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Earn the millions of billions you deserve in this planetary trading
game. To build your economic empire you'll have to choose the most
profitable goods, navigate the quickest paths between the revolving
planets and invest in the right planetary structures at the right time.
But beware: to earn as much as possible you'll have to make sure the
planets prosper as well, so be careful about selling weapons or narcotics.
Orbital Trader Features
- In Orbital Trader each of the planets can only build one good
type. This is where you and your only interplanetary spaceship in the
system come in to make a killing profit.
- Getting rich is easier than ever in Orbital Trader. Buying
low and selling high is guaranteed - since each planet will only sell
the one good it is producing and will pay well for all the others.
- Getting rich fast is where the challenge is at. You'll have to
navigate with much skill so you can visit as many planets as possible in
the shortest amount of time. And if you think that only the expensive
goods will be worth trading, think again. Maybe you won't get rich by
trading food and medicine, but if you do the planetary populations will
grow fast and you'll watch your profits explode.
- Don't think trading is all there is to the game. You'll have to
upgrade your ship until it becomes a huge transport vessel. You'll race
to complete very profitable special transport missions. You'll have to
stop a deadly virus from ravaging the system.@ You'll need to make the
best of the special events that occur on planets:
Shortages - sell enough goods to stop the crysis or take
advantage of the high prices?
Overproductions - buy as many goods as you can for a cheap price
War - perhaps you like to be an arms dealer?
Worm holes - travel rapidly through rifts in the space time
continuum
And many others
- Earn enough money and you'll be able to invest in the planets. The
choice of what should be built is yours:
Factories - these will create and sell goods on the local market
(you keep the profits)
Space Elevators/Portals - they cost a fortune but they speed you
up so you can trade more
Art galleries - they teache the population about why they should
buy art from you
Megacaves/Megatowers - solve the overpopulation problem
Bonds - if you don't feel like taking risks, just lend money to
the government
And many others
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